If you can't find a voice that matches your character's race (I'm looking at you, Khajiits), you can always use a human voice instead. If you want your follower to do both, make sure you pick a voice that's included in both lists. The VoicesMarriageAll form list contains all of the 'safe' marriage partner voices, but not all of the voices are included in both lists.
If you want to be able to marry your follower, you also have to make sure that you pick a voice that has marriage partner dialogue recorded. For now, just select one that seems appropriate from the Voice Type drop down box in the NPC editor. There's no way to preview the voices in the editor, unfortunately, so you might have to test out a few in-game until you find the right one. You can find the complete list of 'safe' voices inside the VoicesFollowerAll form list, which can be found in the Object window under Miscellaneous, FormList. It has a fairly detailed guide to finding things in the editor.) (Tip: If you're ever having difficulty locating an NPC or any other object in the Creation Kit, check out my How to Make a Skyrim Character Look Like Any Character in the Game tutorial. If your follower's name is not being used by any other character in the game, you can make the ID the same as the Name, which is the way most of the vanilla NPCs are set up. M'aiq the Liar, for example, has MaiqTheLiar for an editor id no spaces, no apostrophe, and the first letter of 'the' capitalized to distinguish it from 'Maiq'. For characters, the editor id and name are often the same, with the exception that editor ids can only use letters and numbers and cannot have spaces, punctuation, or unusual characters in them. Editor ids are the way that the Creation Kit identifies objects. The first thing you need to do is give your follower a unique editor id. The first tab is pretty easy to set up, but requires a fair amount of background. If you click 'No', you will be prompted to confirm that you want to quit the Creation Kit, but I don't recommend it unless you feel like loading everything again. You can cycle through all of the warnings by clicking 'Yes' or just click 'Yes to All' to jump past them.
If you click 'Yes', it will clear the current warning and then another warning will appear. The Skyrim master file contains several benign errors that you will see every time you load a plugin these warnings are harmless so just skip past them by clicking 'Yes to All'. When the editor is done loading the game files, you will probably see a pop-up warning you about a navmesh error.
#Skyrim npc editor how to open hearthfires mods#
(You can find out more about creating and using simple mods in the Creation Kit starter tutorial linked to earlier.) Depending on your machine it may take anywhere from half a minute to a couple of minutes for the editor to load everything. Open the Creation Kit and load the game files in the Data browser: go to File, Data., and double-click the Skyrim.esm and Update.esm so that a little x appears in each of the boxes.